Energy Consumption
This is my representation of the overall consumption society has on energy in order for individuals to carry out there daily lives. I got this inspiration from Pachube where it has a continuous rise in energy shown from the graphs. I wanted to create a very distopian atmosphere where it presented the viewer with a very dark and ominous tone. My overall ambition in this video was to show a digitalised representation of what the future will hold once humanity takes energy for granted and has used up the resource.
Firstly i changed the time of day to Midnight and reducing the brightness of the level using the Time of Day settings. After establishing a particular setting using the terrain editor I used numerous objects, carefully placing them to create a miniature town. The objects I used were lanterns, AI's, village buildings and poles. I wanted the lanterns to represent a very traditional way to create light, showing how society will result in using such historic methods once energy is scarce. I used numerous triggers for the lanterns to brighten once the character moves in the triggered area. I then place 4 AI's at the start of the level, creating an AI path for them to follow into their own individual village buildings which have no light. This conveys how society will have to live in darkness enhancing the gloomy tone.
Lastly i made the end house have 3 AI's placed, putting a glow flowgraph setting for when the character in game, got closer to them they would start glowing. This represented how humans have over embraced and taken energy for granted leaving them with all the energy consumed, living in darkness.
Video Link: http://www.youtube.com/watch?v=odvE-KSLrHc
Mod Folder: http://www.mediafire.com/?3akk93edvdt0vcd
No comments:
Post a Comment